I’ve not been updating according to a very strict schedule lately, as I’ve been running short of ideas. I still don’t have many I can riff on for a full post, but here’s a few thoughts I think are worth considering.
- How can the Forsaken sleep? Originally, this was ‘do the Forsaken sleep?’, but Sean pointed out to me that this has a very quick and easy answer – yes, and we know this because of the handy-dandy ‘/sleep’ command. I gave it a little more thought, however, and I feel like I’m still either missing something, or I’ve picked up a flaw in the system. The Forsaken – by definition, not alive, but undead – would reasonably not have anything in the way of eyelids, and their brains are probably rotted beyond recognition. Sure, they still have thoughts, memories, ethics, motor control and any number of other things – but this seems to be more by magic than anything else, and all of these things have tangible benefits to the Forsaken in question. What benefit would magic-induced sleep bring?I don’t know what effect this has on roleplay in particular – except, perhaps, if we conclude that the Forsaken don’t need sleep, which could go some way to explaining how so many undead became so proficient in weapons, magic, etc. after they became Forsaken – they learned 24 hours a day! They could also reasonably be around and doing things at any hour of the day or night, without needing to justify why they’re out and about at an unusual hour.
- Are the Forsaken cat people? Alright, so this is a less serious question, but I considered it when I noticed that there are a few Forsaken NPCs running around with cat minipets, and this, plus the fact that a Hillsbrad quest requires you to poison someone’s dog, seems to suggest that maybe they’re more cat people than dog people, as a rule.
- Anger management? I don’t know about anyone else, but sometimes I think that World of Warcraft offers us a unique opportunity to show, rather than tell, what emotions our characters are feeling. Sean talked about this in his most recent post, but I think there’s an unplumbed resource that he didn’t discuss – that of using spells and abilities to indicate mood and emotions as much as emotes. War stomp can show sudden, crushing anger, and stance changes can show a slightly wider variety, and virtually any spell or ability that can be used without a target can have some use in game, provided you use a little creativity. For instance, the brief bubble that appears around a mage using combustion can indicate drying off after a swim, or warding off people from coming too close.