Posted by: Joy | November 14, 2008

Theme Week Tauren: Your Tribe and You, Part Two

Welcome back, everyone! After ending my last article, I decided that I’d been a bit brief on some tribes’ info. I hope to remedy this with a bit more analysis for my final part. Please keep in mind, though, that this is just a general look at the individual tribes; don’t be afraid to play outside-the-box, so to speak.

Thunderhorn: The greatest hunters among the tauren fall under the banner of Marn Thunderhorn’s tribe. The Thunderhorn would likely walk the plains of Mulgore and the Barrens for days, if not longer, looking for “that one animal.” A Thunderhorn is likely to answer the call of “man vs. nature,” living a frugal life with only his gun and his pet to keep him company. Such a life could, in fact, be dangerous, but the typical Thunderhorn lives for this sort of thing. While on the topic of their hunter nature, I personally could see these tauren taming cats, wolves, or swoop birds, all which are native to their homeland of Mulgore.

Wildmane: “Wild” is the perfect name for this particular tribe. Second, quite possibly, only to the Thunderhorns in hunting and the Runetotems in druidism, the Wildmane appear to be somewhat… feral, for lack of a better word. Not primitive by any sense, but more “in-tune” with the harsher side of natural living: having to hunt and kill to eat and simply survive, having to weather out the elements in the harsh wilds of Kalimdor and beyond, and other such concepts of living in the “wild.” The Wildmane tauren are also said to be amazing story-tellers, reknowned for their “Hunter’s Fables.” These tales are likely similar to our own fairy tales, telling adventures of bravery, curiousity, possibly rites of adulthood, and ending with, or without, a moral.

Winterhoof: The Winterhoof tauren are among the greatest herablists and alchemists among their kind. Many of their tribe in Mulgore run various herbalism and alchemy shops, train aspiring alchemists, and stockpile herbs to use in rituals for the shaman and druids.

Shadowhoof: If there would be any tribe to get along well with the Grimtotem, it would be the Shadowhoof. An embittered tribe, they felt abandonned when their brother and sister tribes left Desolace; however, the tauren were actually driven by their ancient enemies, the centaur, from the lands of Desolace. The Shadowhoof are quite rogue-like, relying on cunning and secrecy in recent years, alongside ancient techniques and traps as opposed to fighting in the open. The typical Shadowhoof is also a merciless, perhaps bloodthirsty, warrior who could even out-muscle a Ragetotem; although, given their choice of tactics, it’s highly unlikely that this would be done in a ‘fair’ fight.

This has been an overall, general, typical view of the different tauren tribes. I admit, my content is lacking in places, but I tried to work with what I could scrounge up. Also, these aren’t the only clans, there are more, but they simply lacked anything except a name. A few of these include the Clawhoof, Cloudmane, Raincaller, Wildrunner, and Younghoof tribes. One final reminder, this is just how a typical member of the abovementioned tribes would behave, based on analysis and speculation.



  1. “but they simply lacked anything except a name”

    Luckily, the names are all you need to determine roughly what they are about thanks to Blizzard not being too creative with their names. Like the Raincaller tribe is probably made up of shamans, the Clawhoof tribe are surely fighters/warriors, and the Wildrunner’s might be the source of the Holy Striders; that once were tauren exclusive up until their joining of the Horde.

    But even beyond the tribes that are known, you could easily play a tauren from a tribe that is unknown. Because the tribes were very scattered, so its possible a tribe formed unknown to the whole or if knowledge of them existed, perhaps it faded over time after they were wiped out by the centaur or simply purged from the whole; as is common in nomadic cultures.

    Either way, I say both could be very believable. Allowing for lots of flexibility to the tribe origin of people’s tauren characters.


    As for your entry. Glad to see you going a bit more in detail. I could still see some room for improvement but its still a good first start.

  2. I’ve actually messed around with “unknown tribes” before; sadly didn’t think of simply elaborating on the names (or on how to play an “unknown” tribe). Thanks for the comments!

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