A quick post today, and an excuse to use the new polls.
In the old game, there was a very simple way to explain which channels were in character, and which weren’t: If it produces a speech bubble, then it was in character. This felt nicely intuitive, and it made sense: /say and /yell were for in character, while /party allowed for in-game strategy to be hashed out of character. (Granted, /whisper was also sometimes in character,sometimes not, and let’s not even get into the mess tat is /guildchat.) But, in 3.02, /party now produces a speech bubble.
So something has to give. Do we now assume /party to be in character? Certainly, I know Jess would have a few reasons to approve of this idea. (That is, she could stop worrying about my undead warrior crying ‘Tally ho!’ and running off at a moment’s notice.) But I’d have to argue that no, we should continue to argue for /say and /yell as the only two default in-character channels. (And as such, I’d argue for turning off the speech bubbles in /party as a default.)
First, if they’re not in your party, you can’t see the speech bubbles. So I can be yelling “Tally ho!” all I want in the middle of Tirisfal Glades, but if you’re not in my party nobody can see it at all. This is, needless to say, difficult at best.
Second, we gotta have somewhere to chat about strategy, surely. /party is the obvious choice.
I think this is a bad change. /party should not have speech bubbles, and it should remain an out-of-character zone.
But what do you think? Poll below, or comment!